Render Resolution is the internal resolution size. Output Resolution is the resolution of the image after temporal upscaling. There are some rendering and post-processing differences between the versions of the game depending on platform. Of which there are many.
Platform / Render Resolution / Output Resolution / target frame-rate
- PlayStation 4 – 1080p / 1080p / 30fps
- PlayStation 4 Pro (Performance Mode) – 1080p / 1080p / 60fps
- PlayStation 4 Pro (Quality Mode) – 1296p / 2160p (4K) / 30fps / 4 x MSAA
- Xbox One – 900p / 900p/ 30fps
- Xbox One X (Performance Mode) – 1080p / 1080p / 60fps
- Xbox One X (Quality Mode) – 1440p / 2160p (4K) / 30fps / 4 x MSAA
- PlayStation 5 – 1440p / 2160p (4K) / 60fps / 4X MSAA
- Xbox Series X – 1440p / 2160p (4K) / 60fps / 4 X MSAA
- Xbox Series S – 1080p / 1080p / 60fps
- PC – 4K/unlimited
What are the PlayStation 5-specific features?
- Activity Cards (track mission progression)
- Trigger Feedback implementation
- Vibration implementation
PC specific features
- PC version will be x64 and support DX12 only
- No Ray Tracing
- DLSS
- Nvidia DLSS – Off, Ultra-Performance, Performance, Balanced, Quality
- Ultra-wide screen support
- Yes, 21:9 aspect ratio
- Caveats: pre-rendered cut scenes will not render like this – they are 16:9
- Unlocked frame-rate
- Yes – as in the original game
- Display: full screen / window / borderless?
- All supported
Graphical Settings
- Ambient occlusion – Yes – (HBAO+ Nvidia Ambient occlusion tech)
- Resolution – Enumerated resolutions
- V-Sync – On/Off
- Console v-sync set to on and with no option to turn off
- HUD – Enabled/Disabled
- Brightness
- Motion Blur – Enabled/Disabled
- Film Grain – Enabled/Disabled
- FOV – Slider
- Advanced Options
- Graphics Quality – Low/Medium/High/Custom
- Render Scale – Slider – default to 100%
- Anisotropic Filtering – Off, 2x, 4x, 8x, 16x
- Shadow Quality – Low, Medium, High
- Volumetric Light Quality – Low, Medium, High
- Terrain Quality – Low, High
- Draw Distance – Slider
- Advanced Options