Alan Wake Remastered Technical Details

Render Resolution is the internal resolution size. Output Resolution is the resolution of the image after temporal upscaling. There are some rendering and post-processing differences between the versions of the game depending on platform. Of which there are many.

Platform / Render Resolution / Output Resolution / target frame-rate

  • PlayStation 4 – 1080p / 1080p / 30fps
  • PlayStation 4 Pro (Performance Mode) – 1080p / 1080p / 60fps
  • PlayStation 4 Pro (Quality Mode) – 1296p / 2160p (4K) / 30fps / 4 x MSAA
  • Xbox One – 900p / 900p/ 30fps
  • Xbox One X (Performance Mode) – 1080p / 1080p / 60fps
  • Xbox One X (Quality Mode) – 1440p / 2160p (4K) / 30fps / 4 x MSAA
  • PlayStation 5 – 1440p / 2160p (4K) / 60fps / 4X MSAA
  • Xbox Series X – 1440p / 2160p (4K) / 60fps / 4 X MSAA
  • Xbox Series S – 1080p / 1080p / 60fps
  • PC – 4K/unlimited

What are the PlayStation 5-specific features?

  • Activity Cards (track mission progression)
  • Trigger Feedback implementation
  • Vibration implementation

PC specific features

  • PC version will be x64 and support DX12 only
  • No Ray Tracing
  • DLSS
    • Nvidia DLSS – Off, Ultra-Performance, Performance, Balanced, Quality
  • Ultra-wide screen support
    • Yes, 21:9 aspect ratio
    • Caveats: pre-rendered cut scenes will not render like this – they are 16:9
  • Unlocked frame-rate
    • Yes – as in the original game
  • Display: full screen / window / borderless?
    • All supported

Graphical Settings

  • Ambient occlusion – Yes – (HBAO+ Nvidia Ambient occlusion tech)
  • Resolution – Enumerated resolutions
  • V-Sync – On/Off
  • Console v-sync set to on and with no option to turn off
  • HUD – Enabled/Disabled
  • Brightness
  • Motion Blur – Enabled/Disabled
  • Film Grain – Enabled/Disabled
  • FOV – Slider
    • Advanced Options
      • Graphics Quality – Low/Medium/High/Custom
      • Render Scale – Slider – default to 100%
      • Anisotropic Filtering – Off, 2x, 4x, 8x, 16x
      • Shadow Quality – Low, Medium, High
      • Volumetric Light Quality – Low, Medium, High
      • Terrain Quality – Low, High
      • Draw Distance – Slider

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